2D Practice: Head Turn


It has taken me such a long time to get this task right, and although with more practice I can do better, I'm so glad that I finally managed to make it look presentable (it's not just a ball with eyes now)!

Doing the head turn is harder than it looks. For this task I felt like I needed a frame timeline for referencing. I did use one but I believe there are certain things a frame timeline is useful for, and other times it feels kind of pointless using one.

I animated this in twos since I thought it looked more appealing. When trying to animate it in ones, it looked like the character was getting a whiplash. I ended up exporting it in 24fps in order to make it a lot smoother.

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