This task was hard to grasp as it challenged me to animate the same bouncing ball exercise, but in a 3D room. In 2D, it's a little easier to imagine what the ball will look like from one angle in the room, but here you have to make sure it looks right from all angles.
Case in point, I don't think this one is my best work. As the ball is bouncing off the walls, the ball is already forming it's bouncing shape before it's even hit the wall! The ball ends up looking like it's own character, changing it's shape and being it's own texture as it pleases, instead of the wall determining it's shape and speed of bounce.
No comments:
Post a Comment