Yet another bouncy ball exercise but this time bouncing against a 3D room instead of a blank space! The aim was to correct the timing of the ball, show how it bounces against the wall (indicating how rubbery the ball was) and figure out where the shadows should be placed.
Though this clip is more aesthetically pleasing than the last 2D bouncing ball animation, I believe I need more practice on the placing of the shadows. The shadows here seem to follow the ball and although that IS what shadows are supposed to do, they don't always follow the ball right behind it! It all depends on what direction the light is shining on the object and I seem to have forgotten that whilst doing the exercise.
Also I have a feeling the ball was moving too fast for 24 fps. I'm not quite how to solve this yet...
However, the ball is moving smoothly unlike the last exercise and resembles the shapes it would make when being bounced off a wall!
10 points to me for improvement.
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