3D Practice: Constraints and Parents


Constraints and parents in Maya are hard to get your mind around, but is worth the trick once you learn how to animate two objects. Constraints and parents in Maya is essentially having two objects connect to one another, or having one object control the other.

In this exercise, the human rig is the parent and the box does what the rig says.

Overall, I am proud of this exercise as I've never animated a full human rig before, and it looks decent! The character herself moves smoothly, and shows some personality in the little tilts I've added to the head and pigtails. The lifting of the box looks good too, even though it was hard making sure the fingers grabbed and moved the box at the right time.

My only complaint is that the movement of the body goes to farther forward as she begins to lift the box. If that happened in real life, she'd be falling over.

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