Note: The camera moves slightly due to somebody knocking over the webcam, twice.
I had to once again follow the traditional rule of the walk cycle, and this time in a stop motion environment. I added small touches to the walk, included turning the puppet's head side to side to make her look like's she looking around.
The basics of the walk are there, but the extra things that make a realistic walk (toes bending, hands relaxing etc.) are not. The walk ended up looking like a creeper's walk, needless to say.
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